The silence before the red storm is coming.
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At the moment we are working day and night to complete this project.
And we stop at nothing until it is done.

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Update: 17 april 2024.
Our new website is fully completed (some have already seen it and like it a lot). It shows the live games, chat, and nicknames list and news in realtime.
The moment we have the R6Zone Master Chat Servers ready and online the new website will go online also.

Work at the R6Zone Master Chat Servers has continued (and we are very happy that once they are ready that we dont have to create the website afterwards for it because that is done already). More information coming up soon.
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Update: 6 april 2024.
Just a status update. But we have completed another milestone. And that is that if people signing in to the Chat Server or chatting.
The Chat Server will every 2 seconds upload this to our R6Zone website as XML data. This is needed for our upcoming website (that is very far completed) to show the current games, nicknames, and chatlines straight at the new upcoming website.
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Update: 3 april 2024.
Just a little status update. At the moment we have completed the following Chat Server tasks.
- Signing in with your registered nickname.
- Signing in with a unregistered JohnDoe nickname. You will get a JohnDoe nickname automatic after you installed R6Zone so that you can already enter the chat, and play the game without needing a registered account.
- Total Online Seconds. The server will save for your nickname howlong in seconds you have been online in your entire time.
- Karma system. We have implemented our Karma system that you can use to give positive or negative Karma to another user. You can spend 10 Karma points a day to give to others. We wend tru great lenghts to make sure the Karma system is fair for everybody. People will not be able to give Karma to themselves, and they can only give 1 Karma point to another unique nickname a day.
- Plus Members system. Plus Members will only be able to mute other chatters. Muted people will still be able to join hosts and play the game, but they cannot talk in lobby chat while muted. Muting goes with level 1 to 5. The higher the Mute level the longer the mute will be for the person.
- Auto Ban system. These type of bans any R6Zone server can give to someone for flooding the server in any way possible. Auto Bans work with levels, so if you flooding the R6Zone servers and you get a Auto Ban by any of the servers it will start with a level 1 ban. But if you do it again you get a level 2 ban. And so on up to level 5. Each increased level carries a longer waiting time in minutes before the Chat server allows you again.
These Auto Bans are not being given by a human. And if you use R6Zone in a human way you will never have to worry about getting a Auto ban.
Auto bans are running fully isolated from eachother at each R6Zone server. So if you get a Auto ban from the Games Download List server for example, you can still connect to the Chat server. Or ask us questions why. This means once you get a Auto Ban you are not locked out of entire R6Zone but only the area that you flooded.
- Manual Ban system. Only I can unban or (perma) ban someone. I have made it very easy for myself to see the Banned and Muted list. And i can very easily unban or ban or unmute or mute someone manually. If you receive a manual ban you will be blocked from all R6Zone servers.
But since i dont want to ban anyone i will not use the ban method much, it is really only for the most violent and extreme cases, or child predators.
I'm not a democrate myself, i'm always willing to listen to 2 sided of a story. Nomatter how crazy it sounds. And i expect the same of you to keep it fun for eachother.
We aint gonna play democratic power games at this chat with ''you can't say that, or i tell the staff and get you banned'. If someone wants to say he or she hates Joe Biden and finds him a piece of shit and has valid arguments, he or she can!
Because i do not listen to ban threats, i'm living fully in my own world, but that is good for you guys so that our staff can judge about a certain situation without emotions being involved to keep it fair for all sides. Everybody will have it's own ''Ignore'' list and will have to use it. And there will be Plus Members who can mute people in extreme cases. Manual bans also will in that way never be permanent (if they were just regular chat violations).
Because again, i dont want to ban anyone. Let that be very clear. Infact at the long term when all goes smooth and you guys having fun with Rogue Spear, i will even build a Voting dialog where if we really want to ban someone permanent (or for a longer period of time) you all get the final saying in it.

But we need a little more time to put the update live. We are in the fight of our lives for 18 hours a day gentlemen!
I can only say that this month the update will come where you can actually sign in to the Chat server.
And that it will be the very early Beta version for hardcore Rogue Spear fans to provide us with feedback.

Because once the update comes you can fully play the game, and enter the chat area.
But then our work begins where we will do daily updates to fix the remaining parts which we will be spending the next 10 to 20 years on.
Once you get used to our Auto Update System you will understand how quick we work here with giving new tools and options and doing small bugfixes.
But the Chat servers foundation must be perfect, that is why this is a very hard part where we can't show you anything yet.
But stay tuned, we are getting real close now.
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Update: 23 march 2024.
Work at the R6Zone Master Chat Server is proceeding as planned.
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Update: 11 march 2024.
The R6Zone Games View Skin Editor has been fully completed.
Sorry it took 3 and half month delay to build the entire editor. But we are very happy with it.
Now everybody can create, edit, save, load custom skins in realtime and share it with others.

We have continued work at the chat servers. They are very far completed already.
At the end of this month i will know howmuch time it will take for people to be able to join the chat area.
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Update: 1 march 2024.
As predicted we are at around 95% completion with the R6Zone Skin Editor.
We did a major update a few hours ago, this was needed to integrate the R6Zone Skin Editor fully (it is now part of the official R6Zone components).
But we still have a little work to do at the Skin Editor before we can continue with the chat servers.
We estimate that in 1 or 2 weeks the entire Skin Editor part will be ready, and then we finally have our hands free again.

Please understand even if it would take 3 weeks, or 4, i want the R6Zone Skin Editor 100% perfect nomatter what. But you will see daily updates again and progression, and when im fully happy with the Editor we will let you know. But i'm 95% happy at the moment with the Editor.
And i cant wait what skins people gonna build with it, and share with others, and the cool part, you can even send your skins to us, and then we validate them and if they good enough we can add the skin to the public R6Zone skins list where everybody can simple see and use it also by double clicking at it in the list.
But even if we dont add your skin to the public list, you can also upload it to your own website and share it that way with others. Or even by e-mail.
All someone would have to do is drag/drop the downloaded skin file into the Lobby or Editor window and R6Zone takes care of the rest.

These R6Zone Skins are fully protected with our R6Zone HeavenLight(r) technology.
So it is impossible for someone to try to create a bogus R6Zone Skin Pack and share it with others.
Because if a user downloads a bogus Skin pack, and then tries to load it, R6Zone will first inspect the Skin until the last byte, if something is not matching the Skin file will be rejected immediate and then R6Zone will report to the user that the Skin is corrupt and can't be used.
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Update: 1 februari 2024.
The Games View Skin Editor is now at 75% completion. We are increasing the volume of updates shortly.
It still is a few weeks of work for the editor to be ready for release, but the hardest parts are all done already.

And sorry also i miscalculated the amount of work this editor would take to build.
I first had in mind to build some similar to Xcom 2 modding tools where people edit sort of INF files to edit properties in a Notepad sort of environment.
But that would not gonna work in our case, and it would require to specialized and dedicated people to make the Skins.
That is why we wend all the way and made a real easy editor for it where it simple comes down to Click & Select.
While still offering all the freedom for skin builders to make a skin how they want it to look.

Why this is important is because i know some people might not like specific colors (for example color blind people, or females), or have problems with the skin, or any reason you can think of.
With this upcoming Games View Skin Editor everybody can change it themselves, and also share their Skins with others.
It is already ment for the future to keep things fresh where you have a big variety of skins you can pick from.

We are in a state that there is no way back, this Games View Skin Editor must first be completed all the way until we can continue at other parts.
But we can also see the light at the end of the tunnel with the upcoming Editor. We keep you informed.
If i knew preciously beforehand howmuch work this Editor would take i would still have done it. But i apology for the delay that this upcoming Editor is taking.
We can ensure you after the Editor is ready i will have my hands free to open the lobby chat servers.

PS: At the end of this month i will know exactly howmuch work the Editor will take in days to complete (by then im sure it will be around 95% done).
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Update: 3 januari 2024.
I'm fully in the zone again after a little delay (this means that we go on for 16 to 18 hours a day until things are done).
Work at the Games View Editor is speeding up greatly again.
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Update: 26 december 2023.
Have a great christmas everyone, and a happy new year in a few days!
December was a month i took a little break for 3 weeks because i was overheated by all the work that needed to be done.
But we are working full-time again on the Games View Skin Editor. More information coming up soon.
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Update: 27 november 2023.
Just a little update on information, but we have fully removed our old games view and included our new games view.
Our new games view now does support up to 75.000 games without even breathing harder even for slower computers.
But ive run into another delay and that is that our new virtual games view is around 200 times more powerfull as our old games view.
This new games view can do things that were never possible with the old games view like fancy shaders, glowing fonts, custom borders, adding your own icons any size we like.
And that is why i will be spending around 3 to 4 weeks to build a games view skin editor where anyone can create his own skin for the games view and share it with others. Sorry, but i need more time to control this new power because i want to use this virtual lists more in the future if i need them.
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Update: 8 november 2023.
We run into a little delay that will take a few days, we estimated around 10 to 20 days.
Because we have added our new wide screen option where the games view will be shown at the left side instead of the middle top side (its a option).
But after extensive testing the games view is a little to slow with refreshing for Windows 11 if many games. It simple does not meet the speed we demand.
I also know why this happens, because if the games list gets to over 100 games the game objects will all have to be loaded into the games view so that you can scroll down and up in the list.
But we are working at our new method where the games view list is actually a real ''virtual'' list.
This means if there are 100 games going on, those 100 games arent all loaded into the games view as objects, it will ONLY paint the records that needs to be painted at the screen at that moment that can be shown in the viewport.
And when you scrolling up and down, it does not scroll down a inner and outer "window" anymore, but it will scroll the virtual items that need to be painted on the screen only.
After this new method is completed our games view can support over 1000 of hosts. But if you Google for ''Virtual listview' you understand this isnt very easy to build, that is why we hoped our previous method would do the trick and be quick enough to do the job and for Windows XP, Vista, 7, and 10 (up to a certain point) it does.
But for Windows 11 (and we dont blame Windows 11 for it) they prefer that programmers use ''virtual'' lists and nothing else if you have to work with many "custom" items in a list.

Its a long technical story that we will spare for now.
But we can tell we are working 16 to 18 hours on it a day to replace our old games view with the new one.
Also our new games view will run a lot quicker because now we're at it i will make it fully multithreaded anyway.
In 10 days i know howfar we are with this upgrade. But when it's done i can ensure you our Games View is among the holy parts that will have no limitations in the amount of games it can show, even for very old computers.
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Update: 31 october 2023.
We have completed another major milestone.
Everything related to Avatars, Smileys, Images, Sounds, and Hyperlinks that you can use in the chat is fully completed.
This includes everything, your lists where you can see your uploaded media, uploading the media, downloading the media, previewing the media, saving the media, removing the media, everything until the final byte!

We have continued working at the chat server.
When this is ready in a couple weeks you can sign in, play, and all the above options will work perfect in pure harmony. We keep you posted.

And we want to thank you also for your patience, it has been a long road the past 2 to 3 years.
Infact i havent talked to people in years in the real world, but i dont care, my purpose is simple to bring back Microsoft Zone in all its glory for the best game ever created in my eyes.
Just a few more weeks and the killings can begin, surrounded by the sound of frags, and a kick ass chat environment.
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Update: 6 october 2023.
Our chat view is fully completed, this chat view supports smileys, images, sounds and hyperlinks.
The smileys and images you can upload to our servers can be animated (gifs) also.
We have a lot of experience writing chatboxes so do not worry, but also know that nobody can just upload for example hard x.x.x images and nobody can do something about it. Because we can, and we will. You can remove smileys and images from others by yourself (by simple double clicking at it or pressing ESC key), Plus Members can remove it for others and you, and we as the R6Zone staff can remove it for everybody, and this all being done fully in real-time.

We have continued working at the chat servers now that the chat view is ready.
In a few days we have more information when the new big (huge) update is coming. Because we still gathering more information with estimates howlong it takes to build certain parts. But we're getting closer now, real close.

And to be ahead of ourselves a little with information, and to confort your feelings.
But Plus Members will NOT be able to ''Boot'' or ''Ban'' you. However they will be able to ''Mute'' your chat.
Because we already know if we gonna allow Plus Members to ban and boot people that it will lead to a lot of angry gamers and unjustified (personal) bans which in turn will lead to people to stop talking because of the fear being banned for what they say or believe in.
That is why we only allow Muting options for Plus Members. It gives Plus Members the tools they need if someone is really not behaving, and the gamers to not get banned for almost nothing if a Plus Member slept very badly (we're all humans).
So that all people can always play the game even if they did not behave in the lobby chat (but know too that if a game Host boots or bans you from his game, that is out of our control and our staff cant help you with that).
And Mutes will also take maximum a week (depending on the level of the Plus Member). We as the R6Zone staff believe in the good of people and that everybody makes mistakes, its about learning from it, but we dont want to ban anyone from the chat. We only silence people for a period of time.
Our staff however can ban you for unlimited time if needed, but our staff will basicly never use that option because the lead developer has to grant it. It is only used for the most violent and extreme cases where someone already had a lot of mutes by Plus Members.
But our stand is simple to not ban people. And know also i aint a democrate. We come back to that in a few weeks when the chat is fully operational.
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Update: 18 september 2023.
The entire login dialog has been completed. This really took some energy to get it working perfect so that you can add and edit your Avatar also.
We are now working at the chat server, this server is far completed already and now that accounts can be created it will go rapid.
In 2 to 3 weeks we have very good news also.
But first, the work on the chat server.
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Update: 4 september 2023.
We have completed the following options which was a huge task.
- Creating new account
- Changing account password
- Changing email address
- Ive lost my password (to receive by email)

This covers all the options that someone would need to create or edit his account.
We are now working at the actual login protocol to enter the chat, this will take a little time because of the avatar that must be uploaded.
When login to chat is also working we will put the update live. And then you can create a account also.
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Update: 30 augustus 2023.
The server-side to create accounts has been completed. This part is fully multithreaded, so when people connect to the Chat server, the Chat server process itself does not do any database actions but puts you in the database queue, but another server process (multithreaded) checks the database queue, and only returns to the Chat server if the information is correct or not.
If a database only contains like 500 records a Microsoft database will not gonna slow down a server, but if you talking about a lot (many thousands) of records and it has to check if nickname and password matching or to edit the timestamps of that record, this can take a couple milliseconds, in a single threaded application in those few milliseconds nobody can do anything. But since this is all multithreaded others can also sign in at that same moment because our database running in its own process fully asynchrone.
In short it comes down if you are chatting at the Chat server, and at that moment a lot of people also signing in, the chat will not go any slower (choppy) by it with delays of milliseconds because of the database actions.
It's a long technical story we spare you for now. But we are very happy this server part is ready.
We are now working at the client-side so that you can actually create your own account.
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Update: 15 augustus 2023.
Work has proceeded since 3 weeks ago at 50%. In 5 to 6 weeks we can go at 100% again and then we also let you know why we had a delay.
We have completed a huge component which took a few months to build. Because our upcoming gaming chat will support avatars, smileys, images, and sounds directly. But this will require a lot of bandwidth for the uploads and available space.

We created a extreme cool project for it where our C++ central server controls all the upload servers by PHP.
This means if we grow a lot in the future and we need more bandwidth that we can simple hire any webhost that supports PHP (which 99% of them do) and then we can add that webhost (for 15 to 20 euro a month each) on the fly to our control panel.
And when we see at times there is a little less people and hosting costs getting to high we can remove a upload server on the fly to reduce hosting costs.
And when we see a increase of people again we can simple rehire the webhost.
I hope you all understand we aint YouTube where we have unlimited bandwidth and free webspace.
We aint want to suffer the same faith as GameSpy where the hosting costs got to high for them back then where they couldnt afford to keep going anymore.
That will not gonna happen to us.
We can expand and shrink fully in realtime. Our R6Zone Central Uploads Server controls all the user upload webhost servers, and the upload servers can be added and removed in realtime.

We are now working at the creating of a account method, but that is why we needed the above first because people must be able to upload their avatar.
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Update: 30 may 2023.
At the moment we are taking a couple weeks vacation. When we are back we let you know.
The chat is making great progress but its a huge task to support avatars, smileys, images, audio to be used in the chat.
Work is proceeding but at a very slow pace at the moment, in a few weeks we let you know why.
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Update: 1 may 2023.
We have started to create the chat servers, this will take a little time but we keep you informed about completed milestones.
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Update: 28 apr 2023.
a little note: This website looks very black and white with only text. But do not worry, we soon have a brand new website for it written in Javascript, XML and HTML5 that shows the Redstorm games and chat in realtime.
But for that we first have to turn on the chat servers before we can put the new website online. Slowly it is all coming together.
The hardest part is ready, and that was to make all the Redstorm games work again with modern versions of Windows and to restorate the entire multiplayer area and to include our C++ Game Firewall and AC patches. If that step would have failed all other steps would be pointless. But finally we can see a glimpse of the light at the end of the tunnel.
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Update: 28 apr 2023.
Well, it took more time as expected but we have fully completed our R6Zone MBounds Pack option.
With this we can add new sounds to the original game, but we can also remove them again if we hear complaints about a specific new sound effect.
This was the cherry on top of the pie. All our ''Gaming'' functions are now finally ready.

All that remains for us now is the ''Chat'' functions which we have far completed also, but we still have to turn on the chat servers for it.
But you can already fully play all the Redstorm games because a account is not required to play at R6Zone.
And shortly you will be able to sign in to the chat also (in a matter of few weeks), but if you just want to play the game already with your friends you can!.

You can find the first Alpha version here:
https://www.R6Zone.com/downloads/MyR6Zone.exe

Be aware this above version is Alpha and mostly used for people who know and trust me to give it a test and to give feedback.
So expect things to change rapid in the following weeks. Once i have taken a few days of rest after sitting over a year in the dark to get the hardest parts ready i will proceed with the Chat area. But that step is a lot easier because in the past i owned the biggest chat in the Netherlands, i just have to upgrade that chat to work with the latest and fastest Windows API.
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Update: 8 apr 2023.
We have completed another update that allows hosts to change the game its count-down messages (the ''--- Preparing to begin mission ---'' and ''--- Away we go ---'' and others). This works perfect for RS, UO, CO, BT, BO which is all Redstorm games that support it.
At the moment we are completing one more gaming function, and then we finally can start at the 'chat' area while the entire game can be played already.
We hope in 5 to 7 days this upcoming gaming tool we working on will be ready. We keep you informed.
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Update: 5 apr 2023.
We have fully completed the 'MBounds Editor' to change your in-game MBounds easily. We are doing a few tiny fixes at the moment and then the ''gaming'' protocol is fully ready where i can spend my time finally on the ''chat'' protocol.
I'm very happy that after sitting for a year and month in the dark in complete silence that the most important piece of the jigsaw is fully ready and that was all the gaming functions to make the old Redstorm games work perfect at modern version of Windows and to have fully restorated the old GameSpy protocol.
All that remains for me now is to build the chat area which is the easy part for me.
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Update: 30 mar 2023.
The white lists for Windows Defender and Windows SmartScreen are completed and granted. But at the moment we are working extreme hard at our final gaming function option which is the ''MBounds Editor''. We were not sure if we wanted to do this functionality also, but then a voice inside my head said ''do it''.
In a few days you can also edit your Game MBounds and use all the available sounds the game offers to use with your predefined MBounds messages. We keep you informed, and sorry this is taking a little more work as expected because the game has 610 sounds you can pick from, we had to show these sounds in a listview so you can click at it to select it. But we did more, in our listview you can preview the sound before picking it, you can sort the list at Name or Size.
And our custom drop down list looks a lot cooler as a plain drop down menu. But it still is a couple of days of work to fully complete this option.
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Update: 21 mar 2023.
At the moment we are in the process of white-listing the installation, when this is ready you can enter the lobby without having to disable your Windows Defender. We keep you informed.
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Update: 20 mar 2023.
Gentlemen, we have very good news, and that is that we have fully restorated the entire GameSpy.com protocol of long ago.
It took months to finish and test all the remaining gaming functions for all the Redstorm games to be played again.
The parts we have fully completed at this moment are:
- Lobby (this is where you can see the games list, and upcoming chat to talk with your friends)
- Create Game dialog (this is where hosts start the game)
- Join Game dialog (this is where joiners join the game)
- Game Settings dialog (this is for both joiners and hosts where you can change everything to run the game at modern Windows)
- Game Firewall + AC (this was the hardest components we ever had to build, our Game Firewall and AC Patch are fully written in C++ and are both running like wild beasts to stop joiners from trying to bring a game host down with known tricks Redstorm never fixed, or to cheat on him)
- Installation, Update system, and Uninstallation (we made it very easy for new people to join the fight and to stay up-to-date)

And this is just the start of the beginning, because now we only have to finish the chat so you can actually talk also to your friends.
But that stuff i do with my eyes closed, this gaming functions in the list here above took a year of giving everything on energy to accomplish the mission.
To fully restorate the GameSpy protocol for Redstorm games, because as a (getting) older guy i dont like the new PC games anymore, its all fantasy bullshit and halve baked games, i even bought Siege years ago but that game is shit, i just dont get the vibes that RS gave me on realism.
Rainbow Six & Rogue Spear is what got me into PC gaming, and that is how i want to end it.

Now while you can already play the Redstorm games again (it is not required to have a account at R6Zone to play), we can add the Chat area.
Our Gaming area is fully seperated from the Chat area, so nomatter what happens, and nomatter howmany updates we do on the Chat area, you can always play the game.
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Update: 15 jan 2023.
At the moment we have finished the entire interface for the "Create Game" dialog for hosts which took weeks of day and night work.
We are now working that the actual game(s) being started with the settings the host picked.
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Update: 10 jan 2023.
We are increasing the volume of updates on the "Create Game" dialog because finally we can see it is shaping up real nice and all options that game hosts need are there. And the more we can see the "Create Game" dialog is ready the quicker we go (if you have nothing yet, just a 1x1 PX empty window, and then after weeks of typing you see a entire interface with all the options coming along, it gives energy to continue even faster). It still is gonna take some time before the "Create Game" dialog is fully ready, but finally it gets more joyfull now that all the boring work (creating all the objects and given them English and Dutch language and aligning it at the pixel accurate) is far completed.
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Update: 15 dec 2022.
We are working non-stop at our "Create Game" dialog and it is coming along nicely, but it is a bit more work as expected because of all the anti flood and ban options the host has at his disposal. All these options must work extreme smooth and easy that is why we taking our time for it.

But we want to already wish you a great christmas and a happy new year!
And dont be stupid with fireworks if you like computers, always remember that (illegal) firecrackers are being made for around 15 to 20 cents each by some Chinese or Italian boy. Dont risk your hand for 15 to 20 cents.
Be smarter as mostly the adult people in Europe who try to sell it (illegal firecrackers) to young people because they need money real badly that they go that far. Just say no to them and call the cops to protect others.

Infact fireworks still gives me bad dreams from time to time mostly at winter time how my life could have looked totally different today, because long ago when i was young myself i was playing with illegal fireworks too with friends while drinking at night, but when i run out of my firecrackers i asked if they had any, so one of those friends gave me a firecracker that he already ignited but he didnt told me, so it exploded in my hand (those green strings/strykers, im not sure how you call them in English), but that night God was watching over me. After it exploded the alcholic immediate faded away (like taking a cold shower) sort of and first thing you do is count your fingers, i was lucky i still had them all but it hurted for 6 hours. hehehe
But that is when i deemed fireworks to be a great danger, and i never since bought any, i dont even go outside the final 3 days of the year because i dont trust anyone else with fireworks.
So yes, i'm against fireworks for young people to protect them against themselves and others.
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Update: 14 nov 2022.
And another huge milestone is completed and that is that our "Game Settings" dialog is fully ready.
With this you can change your in-game multiplayer armpatch (with your own image), you can enable ''Always Run'' for R6 + EW, you can change your in-game reticule, you can check the status of all installed Redstorm games and fix problems like incorrect version, you can remove the games its outdated CD protection on the fly, you can create a profile how Windows should start the games, you can select the ddraw graphic wrapper to use, you can save and load your in-game keyboard controls, you can test all game settings, and a lot more easy options to bring this old games to modern versions of Windows.

We are now working at the "Create Game"  dialog which is the final window that we need for all ''gaming'' functions to be ready. After that we can spend our time on the ''Chat'' area while you can already play the game with your friends (our lobby does not require a account to play the game).
We expect in 3 weeks that we can give a very accurate estimate howlong it will take for this "Create Game"  window to be fully completed because it is a big one where the host gets a easy overview with the connected joiners/players where he can also ban and boot joiners if needed (host can do it in-game afcourse, but he can do it also outside of game by alt+tabbing, yes, there will be no joiners who have more force as the host like back at Zone.com because of their flood attacks to bring host down if they got angry at the host.
At R6Zone the game Host has the final saying who can enter his game and who can not, and he will have all the tools at his disposal to keep it fun for the majority of players in his game.

We think it will take 7 weeks (of day and night work) in total to build this entire dialog for game hosts depending on sitbacks (if something is not working user friendly enough we dispose of it and we recreate it until it is user friendly all the way, that is how we work here, we dont cut corners).
The "Game Settings"  for example took 14 days longer as expected because of this. But we get there.
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Update: 23 sept 2022.
We have completed another huge milestone and that is that our custom games view including all filters is fully completed to show the games in real-time.
And we can guarantee you this is the most extreme fast and smooth games view you ever seen, it is around 60% faster as the gamespy custom games view was and it shows much better information like Map name, Game type (adv or coop), Game rules (Team Survival or Survival and stuff), Players list, and it even works for modded map names (that gamespy couldnt handle).

Our R6Zone servers now also support the following games: R6, EW, RS, UO, CO, BT, BO
These are all the editions for Rainbow Six and Rogue Spear ever released.

We hope in just a few weeks to have our first pre-Alpha version ready to download (this is the version before the Alpha and Beta) where you guys can already play the game again. And where we in the background can complete the remaining chat options.

I haven't felt a rush like this in a long time, and i fucking love it.
PS: In 3 to 4 weeks we have very good news also.
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Update: 27 aug 2022.
The Games Info Upload Server & Games Info Download Server are both fully online at their fixed location.
They are both secured with our R6Zone HeavenLight(r) anti flood technology, and using Windows(r) Crypto API and high (on-the-fly) compression to serve the games list.
This is a huge milestone that has been completed.
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Update: 21 aug 2022.
The Firewall and AC for R6, EW, RS, and BO is finally fully completed.
And we have fully restored the entire GameSpy protocol. It's now our R6Zone protocol, but far superiour and faster as GameSpy was because our packages are much smaller as gamespy was using. And we using TCP (which is much better) for the servers instead of UDP (that gamespy was used)

Our firewall works with 5 ban levels that hosts can customize.
So if host using the in-game Eject button the joiner will first gets a level 1 ban (low minutes to wait).
When the banned person returns, and gets another ban by the host, it will be a level 2 ban automatic.
And so on, this allows joiners to make mistakes at hosts, and not getting banned to long immediate.
And hosts to have much more power to remove joiners that they really dont want in their game.

Afcourse a host does not have to ban someone for fast flooding chat, or picking electronics (you know what i mean), or using special crash mbounds, or using tools to change their nickname real unhumanly fast to make game go slow for others.
The Firewall that the hosts using will remove those joiners automatic, and that goes also with ban levels 1 to 5 which hosts can customize (the ban minutes someone has to wait for at each level).
Bans for flooding go fully seperate from the host in-game Eject button.
Host can set ban levels for flooding very high from the start, but his eject button levels lower wait times for small offenses.
So its not like back at Zone.com where a joiner gets booted but can get right back into the game.

Oh and last but not least, we also have added a ''Always Run'' option for Rainbow Six and Eagle Watch (expansion) to make those 2 games much more enjoyable.
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Update: 29 jul 2022.
The Firewall for hosts for R6, RS, and BO is almost completed. The interface is very far completed.
We finally getting somewhere.
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We have completed the R6 Launcher which modders can use to add to their ISO.
Our installation and uninstallation and update system is fully completed too.

Our R6Zone Launcher (which is mostly meant for modders) works for Rainbow Six (and Eagle Watch), Rogue Spear, Covert Operators, Urban Operators and Black Ops (modded edition).
All someone has to do is put the 3 files within the ZIP into the folder where the game exe is located.

Then the R6Zone Launcher will allow you to select the game to run (the stand alone game, or expansions), the graphics wrapper (DDraw or dgVoodoo) to use, the in-game reticule you want to use. The Windows compatibility settings how to run the game. And some more handy options to be able to fix any problem you have while running Rainbow Six / Rogue Spear at a modern Windows edition.

You can download the R6Zone Launcher here (ONLY FOR DEVS!):
https://r6zone.com/downloads/MyR6Zone.zip

Make sure you put the 3 files inside zip into your R6/RS/BO gaming folder, or it will show you the installation to get into the R6Zone Multiplayer Lobby that we are working day and night on.

We hope to see you soon in our R6Zone Multiplayer Lobby.